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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } New Guild Wars 2 Preview on GameSpy - Page 2 - Guild Wars Forums - GW Guru
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Old May 01, 2007, 06:35 AM // 06:35   #21
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Personally, I think one of the biggest draws for GW was the idea of "serverless" service; I can always interact with anyone I want, all I need to do is go to an International District, which is where most of our alliance meets up anyway. With a "server-based" system, a la SWG, WoW, UO, et. al., I think GW2 will lose a huge advantage. You'll be stuck on one server, only being able to interact with people from another server in a PvP environment. This limits guilds, alliances, etc. Not happy about that decision.

-M
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Old May 01, 2007, 06:47 AM // 06:47   #22
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Originally Posted by Mouser
Personally, I think one of the biggest draws for GW was the idea of "serverless" service; I can always interact with anyone I want, all I need to do is go to an International District, which is where most of our alliance meets up anyway. With a "server-based" system, a la SWG, WoW, UO, et. al., I think GW2 will lose a huge advantage. You'll be stuck on one server, only being able to interact with people from another server in a PvP environment. This limits guilds, alliances, etc. Not happy about that decision.

-M
Maybe, if you actually read the article, you wouldn't feel that way.
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Old May 01, 2007, 06:55 AM // 06:55   #23
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Yeah, except that I read the article twice in order to understand what they are saying here.

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Strain is quick to emphasize that that doesn't mean that players will be ghettoized into their" own unique shards. "We're doing this to create more of a neighborhood feeling," Strain said. "But we also want people to be able to switch worlds easily and also interact with players from other worlds." In order to do this, the team is introducing a big addition to the game's lauded PvP systems called "World PvP."
...
"World PvP is the solution for that problem." Strain said. "It acts as a bridge between the RPG world and the high-end PvP world." World PvP takes place in something called "The Mists." This is the nether region that exists between different world shards. In it, different worlds will be set against each other on a large battlefield that has a variety of objectives to attain. Large crews can attempt to seize gigantic castles while smaller group can work on protecting supply chains that feed giant catapults or capturing guard towers or defending important choke points.

Seems to me, that even though they're planning on have cross-shard interaction, the only way to really interact with other shards is through World PvP. They don't talk about PvE in this at all. Perhaps you'll be able to cross between worlds through World PvP? To be sure, it's very vague at this point, but it seems like they see PvP as the end-all solution. For PvE, It remains to be seen whether there will be a REAL cross-shard movement system, or whether it will be like the current system, which allows you a handful of switches for your home country. It doesn't really matter in the current game, since home server really only works with regard to favor. But when you're dealing with separate servers, it's entirely different.

Last edited by Mouser; May 01, 2007 at 07:05 AM // 07:05..
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Old May 01, 2007, 07:01 AM // 07:01   #24
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Strain is quick to emphasize that that doesn't mean that players will be ghettoized into their own unique shards. "We're doing this to create more of a neighborhood feeling," Strain said. "But we also want people to be able to switch worlds easily and also interact with players from other worlds." In order to do this, the team is introducing a big addition to the game's lauded PvP systems called "World PvP."
...
"World PvP is the solution for that problem." Strain said. "It acts as a bridge between the RPG world and the high-end PvP world." World PvP takes place in something called "The Mists." This is the nether region that exists between different world shards. In it, different worlds will be set against each other on a large battlefield that has a variety of objectives to attain. Large crews can attempt to seize gigantic castles while smaller group can work on protecting supply chains that feed giant catapults or capturing guard towers or defending important choke points.

Seems to me, that even though they're planning on have cross-shard interaction, the only way to really interact with other shards is through World PvP. They don't talk about PvE in this at all. Perhaps you'll be able to cross between worlds through World PvP? To be sure, it's very vague at this point, but it seems like they see PvP as the end-all solution.
You know it does say SWITCH in there. SWITCH != playing with other people via World PvP only. They also said in a different article that the reason they can do this is because they use a different system than Blizzard ect... which allows them to let you switch worlds easily.
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Old May 01, 2007, 07:10 AM // 07:10   #25
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Originally Posted by thelastwolf
You know it does say SWITCH in there. SWITCH != playing with other people via World PvP only. They also said in a different article that the reason they can do this is because they use a different system than Blizzard ect... which allows them to let you switch worlds easily.
Switch worlds... IN ORDER TO DO THIS, THE TEAM IS... INTRODUCING... WORLD PVP

No word about switching shards otherwise. Switching happens through world PvP, according to this article. If you have another that says something else, kindly enlighten me? And it still doesn't address guild/alliance structures, even if you can move at will between servers. Will guilds be able to cross server boundaries? Or if someone from a guild switches servers, to play with a group of friends from another server, do they leave the guild? Does this other article explain these mechanics? Sounds like their servers are still hard boundaries, with some extras thrown in, like cross-server PvP, which WoW also has currently.

Last edited by Mouser; May 01, 2007 at 07:21 AM // 07:21..
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Old May 01, 2007, 07:22 AM // 07:22   #26
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Quote:
Originally Posted by Mouser
Switch worlds... IN ORDER TO DO THIS, THE TEAM IS... INTRODUCING... WORLD PVP

No word about switching shards otherwise. Switching happens through world PvP, according to this article. If you have another that says something else, kindly enlighten me? And it still doesn't address guild/alliance structures, even if you can move at will between servers. Will guilds be able to cross server boundaries? Or if someone from a guild switches servers, to play with a group of friends from another server, do they leave the guild? Does this other article explain these mechanics? Sounds like their servers are still hard boundaries, with some extras thrown in, like cross-server PvP, which WoW also has currently.
I think what people are trying to get at is in previous articles its been stated MANY times that players will be able to switch "Worlds" at any time they feel like it, but worlds will also interact between the "Mists". All these"Worlds" are on the same server. That get the message to you?
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Old May 01, 2007, 07:25 AM // 07:25   #27
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Originally Posted by Mouser
Switch worlds... IN ORDER TO DO THIS, THE TEAM IS... INTRODUCING... WORLD PVP

No word about switching shards otherwise. Switching happens through world PvP, according to this article. If you have another that says something else, kindly enlighten me? Will guilds be able to cross server boundaries? Or if someone from a guild switches servers, do they have to leave the guild? Does this other article explain these mechanics?
Try switching to europe, or if you are already Europe switch to America, you're still in the guild. It's going to be the same thing, as switching to Europe-America or visa versa, but limitless. And yes, they did say something different in another article, I can't remember which one, but I'll link you to a few.
http://kotaku.com/gaming/feature/fea...led-244666.php


Better yet, as I scanned through the articles, here is a direct quote from one of them.


Eurogamer: You've mentioned that Guild Wars 2 will be more "persistent" than the first game, perhaps offering less instanced content. How is exactly is it all going to work?

Ben Miller: In Guild Wars everybody plays in the same world and you can play with anyone you meet who has the game; you never run into the problem where you play on a different server to someone and can't adventure with them.

Whole article here - http://www.eurogamer.net/article.php?article_id=75018
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Old May 01, 2007, 11:13 AM // 11:13   #28
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what bothers me a bit is the statement about Additional content available for purchase...I hope the mean content as in Add ons and not content as in super cool weapons and armor..
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Old May 01, 2007, 11:33 AM // 11:33   #29
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Originally Posted by magnawiz
I don't think we'll know before the Hall comes out ...no wait that face is way to sad. :\
Heck thats fine. I think we're fogetting we'll have almost two years after GW:EN comes out to work on it. WE'll have all the time we could ever want to store up stuff dor our chars.
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Old May 01, 2007, 01:18 PM // 13:18   #30
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I like that we're getting more clearer content about the two topics but there is something that i rea dthat I may of overlooked in the previous articles.

The different story arcs and them affecting eachother. In Factions we could either go down the storyline as a Luxon or a Kursick but they didn't really affect eachother since we could go back afterwards and go down the other path.

It seems like somehting to think about.
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Old May 01, 2007, 02:12 PM // 14:12   #31
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The mists sounds really cool :P
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Old May 01, 2007, 02:23 PM // 14:23   #32
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I'd much rather that you can transfer armors/weapons, but they'll only show up on your statue in the Hall. Just pick what armor/weapon combo you want on your statue, and as long as you had that item in GW1, it'll look that way on your statue. For your other weapons that you liked, a simple "trophy room" would work. Your items should be DISPLAYED, but not USABLE. A simple tribute to your old character.

I would hate to see GW2 start players on different playing fields. Yes, it is necessary to reward players for their accomplishments, but you can't put new players at a disadvantage. A new game is a new game. If new characters were automatically given max weapons of rare skins, that's instantly put new players at a disadvantage.
Game sell better when Guild Wars players are rewarded better in Guild Wars 2.
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Old May 01, 2007, 02:38 PM // 14:38   #33
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Game sell better when Guild Wars players are rewarded better in Guild Wars 2.
What, having rare skins is not enough?

Weapon stats will prob. change. Armor stats will definately change (if the talk of having all armor available for all classes is true).

Your current equipment will be useful for looks only. Isn't that enough?

(What would be cool is the ability to modify GW1 skins into MAX GW2 skins. We'd still have to get the "inscriptions" or whatever system is in GW2 to change them, but at least the option would be there to make our existing skins usable).
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Old May 01, 2007, 03:29 PM // 15:29   #34
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From the preview:

""The Charr in Ascalon have all but taken over and a whole bunch of non-human races that we'll be introducing in Eye of the North have finally reached an equal footing with humanity."

Very disappointing, I was kind of hoping the Ascalons would came to peace with the Charr and begin rebuilding Ascalon.
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